The unwrapping process was a challenge, forcing us to use a plethora of tricks from our armoury. We used Softimage ICE cloth for the base simulation, with multiple stacking ICE trees on top to add secondary effects and clean up the sim where required. The chocolate was simulated in Realflow, with additional processing in ICE.
VFX Supervisor:
Jules Stevenson
3D Artists:
Alex Dorman
Jules Stevenson
Neil Canterbury
Post:
Alex Dorman
Jules Stevenson