Thanks to space-age thinking and light-speed turnaround, we delivered an execution that got the most out of its medium. Photoreal custom shaders were used to enhance our spaceman and make him appear human, while his appearance and movements were synchronised with a real actor for 100% authenticity – all within a squeezingly short timeframe.
Fancy viewing the result? Go to
www.youtube.com/carlsberg
Client:
Skive
Direction:
Mat Denney (Skive)
3D Artists:
Jules Stevenson
Matt Morris
Alex Dorman
Post Artist:
Jules Stevenson
Alex Dorman