By creating proprietary systems for generating our cube particle people, we were able to abuse them to our heart’s content – smashing them up, making them explode, and generally being rather nasty. We also injected yesterday’s game with tomorrow’s technology: through dedicated R ‘n’ D we made the classic 8 bit pixel travel through time into the third dimension, where an automatic pixeliser turned solid objects into fully-functional, 3D ‘pixel models’ to feel the full force of a range of explosion techniques.
Direction:
Kettle
3D supervisor:
Jules Stevenson
Illustrator:
Gary Lucken:
Army of Trolls
3D Artists:
Neil Canterbury
Alex Dorman
Nic Groot Bluemink
Post Artist:
Jules Stevenson